Hey guys, whats going up?
Hopefully you all have had a less boring Saturday than I have... I decided to write a post to try to eliminate some boredom.
So guys... Today, I was messing around in Flash, and I made a new 9-Slice graphics engine.
This brings the current total up to 6, I write them in my spare time and in anticipation of using them in some kind of project eventually.
Perhaps when ShadeStorm is a bit more defined as a multimedia group and more people know about us, I'll consider releasing some kind of extension-SDK/API which will allow all of these classes to be borrowed and used in a plug-and-play fashion in Flash submissions.
Here's the current list and some descriptions, not really much to say:
SS9Slice: 9-Slice Graphics engine which can return either a Sprite or BitmapData and automatically stretches to fit the size of its content Display Object.
SSKeyboard: A class meant to interpret key presses and genreal keyboard interaction in Flash, made to be easier than the AS3 "stock" method of key handling.
SSKeyEvent: Some events for the SSKeyboard Class, basic stuff like KeyUp, KeyDown, KeyPress, etc.
SSMath: An extension to regular Math. It provides some functions like rounding to a specific multiple of ten (ie, the ones place, tens place, hundreds place, etc), which also works with decimals, some functions that convert Strings of numbers to actual Numbers, a Radian/Degree converter, and a whole bunch of geometric formulas such as distance, midpoint, and the area/perimeter of various shapes.
SSURLLoader: A URLLoader which can pull data from websites, basically we intend to use it with out homepage since Google sites isn't properly formatted for a cross-domain XML Policy file.
SSXMLLoader: Same thing, but for XML.
Ok, enough of that, heres a video of me messing around with the 9-Slice Engine:
Also, that little message bubble is part of a little project I have in the works, but more on that later.
So, Pico Day. April 30th, approaching pretty fast.
Jaxh and I have laid the plans for a wicked Pico Day game, and I'm hoping with every fiber of my being that we can pull it off in time for the celebrations.
Here is a little teaser which somewhat resembles the game title screen, for your prying eyes.
The two of us will probably be giving periodic updates as Pico Day approaches, and you'll probably see a front-paged news post when the game launches on the 30th.
Now then, back to those chat-style bubbles.
I'm making a daring attempt to program my first ever Android app. Ever since having gotten the Droid X back in August of last year, I've loved it, but, I have one issue with Android. I absolutely hate the idea of having the cluttered buttons on the bottom of the phone to interact with the screen content. This is mainly because some buttons, better yet, a majority of them, are touch, yet, there are four pesky little buttons down at the bottom for Menu, Home, Back, and Search. Also, most apps on Android are minimalist when it comes to bars for buttons. Sure, this is great when screen space is limited, but I have a fairly large screen, so I don't mind giving up some space to UI elements.
This is why I will begin by making a texting app. It will have the back button within the conversation, rather than using the physical back button. Also, the Attach button will be right alongside the message textbox rather than having to press menu to insert a picture.
Here is a little preview I tossed together quickly, though I'm sure the quality will be despicable, so here's a link to a dump of the file:
Hey there NG... So... Story time...
All is not well in Sage's world, as I just recently got my new Samsung UN40C6300 40" LED HDTV...
Before this, I had been using an old TV from like the '90s (embarrassing enough, as it is...) which had become so old that there was literally a blurred line, slowly but surely spreading across the whole screen, burned into the image.
After upgrading, I was so happy to see that I would finally be moving everything to HD. This includes my XBOX 360 and PS3 Slim.
Well, I moved almost everything to HD...
The XBOX 360 looks great, its nice to finally have a large screen to play on with crisp, clear details.
However, my demon child of a PS3 Slim refuses to work...
I'm using a Standard speed HDMI cable from Generations, a P.C. Richard & Sons brand. This cable model works wonders for the 360 and the HDTV, however, the PS3 seems to have some issue with it.
I've tried every port on this TV and I am 100% positive that they all work, the TV even recognizes something is attached to the port the PS3 is in because it moves that port's name into the list of active ports...
The PS3 even recognizes an HDMI cable is connected to the TV because it continuously asks me (after resetting the graphics to defaults countless times) whether or not I want to use the HDMI signal...
I've tried everything I can think of and I'm really getting tired of this... No matter what I try, inevitably, I'll get a "No Signal" message on the TV...
After Googling for hours, I've found that this issue seems to be unsolved across the web, and its something to do with the PS3 Slim itself. The only people able to rectify this claim to have had complained until Sony shipped them a new PS3...
I don't feel like getting on the phone with minimum wage customer service idiots who quite possibly have never even handled the product they are providing service for, and whine my way into getting a system replacement for something thats not even technically broken, not to mention having to lose all of my game saves, trophies, etc. To top it all off, Sony's SCEA Customer Service Knowledge Base not only leads into a maze of generic articles, it fails to recognize this issue at all, and half the articles lead to 404s...
So, I'm asking you Newgrounds, if anyone out there has had this problem, could you offer some kind of viable solution? I put much more faith in the average NG user than I ever could in a customer service rep.
Also, Sony FTL.
Hey Newgrounders. This is a news post I have dedicated specifically to hold links as my forum signature can only hold so many. It's kind of like a set of NG-internal Bookmarks. More stuff will be added as I get to it.
Is it just me or does the switch from the Winter-theme NG back to stock NG cause a crazy trip?
If you've landed yourself on this page, welcome to the homepage of my Newgrounds BBS Inline Flash and Audio Viewer! Feel free to take a look around!
What is this thing?
The Newgrounds BBS Inline Flash and Audio Viewer is a Greasemonkey Script that I(Oldsage10) developed for the BBS. It allows you to open "feature links", such as P-Bot's daily posting of the Top 5 submissions on the Newgrounds front page, directly in the BBS page!
How do I use it?
Well, to use this script/extension, you need to be using Mozilla Firefox with Greasemonkey, Google Chrome, or any other browser capable of installing user-scripts. Chrome is what I use primarily for development, however I also conduct tests in Firefox, so any of my scripts should run in both.
Where can I get this script?
The script is hosted on userscripts.org, the preview and install buttons will be listed at the bottom of this post.
How can I check for updates?
The viewer window generated by the script will provide a link for update checking, visiting this news post will cause the script to automatically check for an update. (version 0.5beta and later ONLY)
- EDIT 1: Now works for Audio Portal submissions.
- EDIT 2: Clicking on the dimmed background will now exit the viewer.
- EDIT 3: Temporary error screen now appears if the movie fails to load.
- EDIT 4: All submissions will now load in a widescreen size, with a gradient background, this will eliminate the clipping glitch that occurs on submissions with long titles. Added in a new system for updating the script. When visiting the script homepage(this page), the script will automatically check for updates. The script also now includes Version Numbers.
Current Script Version:
I'm so happy, my 2011 Newgrounds Calendar arrived, I ordered on Saturday and got in on the special DVD/Poster offer!
So, along with the calendar, I got:
A DVD of some animated film called "Snow Snow for Lucy", which looks interesting enough, I'll sit down and take a look at it.
A few complementary items from the store, including:
A Newgrounds Logo Sticker, a Dr. Fetus Sticker [New Store Item] (tbh I never really got a chance to sit down and play Meat Boy), and a Newgrounds Postcard, featuring MindChamber's art from the Pico Day 2009 Preloader!
All-in-all, VERY cool haul, and with the express shipping, this stash of Newgrounds swag, only cost me $24.90! Truly some epic "To Me, From Me" items for the holidays.
Also, I'd like to take this post to wish everyone who reads it a happy holiday season, have lots of fun! XD
A picture of my awesome Newgrounds Stuff!
I'm taking my first NG Front-Page post to thank all of you. Thank you, everyone who played AMP'D, thanks to you guys, Jaxh and I earned our first Daily Feature. We have also been front-paged, which is incredibly cool, and much further beyond our expectations and hopes for the game.
I'm sure Jaxh will be thanking the NG community on his own, but let me just say, on behalf of our indie group, which is still nameless, we owe it all to the NG viewers, and I'm so glad that we could have a good time making the game, and you had a good time playing.
As for the criticism, I do realize I come off as sounding a bit aggressive, but believe me, so long as your criticism was constructive, and not just simply, "This game is crap, doesn't deserve front page, blam blam blam!", I actually appreciate it, because that negative end helps us to fix our mistakes for next time.
To finish this post off, I'd like to once again say thanks. Thanks to TomFulp for approving the Medals. Also, thanks to Mike, for all of his help sorting out discrepancies in the Newgrounds API during the early development stages of AMP'D. I'm certainly aware of the fact that the Medals greatly increased the game's publicity, and without the generous help I got from TomFulp and Mike, the game probably would not have gotten off to such a great start.
That being said, Jaxh and I are just getting started. We have a long way to go and a ton of projects planned down the road.
In fact, we have a monstrous concept for a game on the burner right now, and we don't have all that accurate a time table for its release, but it will probably be a few months. For this game, we have enlisted the aid of some good friends, and we're all very excited for and dedicated to this project. Keep your eyes and ears open for more news on that! ;)
Thanks once again,
Hey there fans (whoever follows my page lulz)
My good buddy Jaxh have just launched our newest game, and first collaborative project.
Its an action-platformer minigame called AMP'D, involving running, jumping, and energy drinks.
If you're a fan of any of these things, have a crack at the game, you can play here!
Also, it has NG Highscores and Medals!
Play to your heart's content and have a great time!